
Sci-Fi Effects
Give every encounter impact.
VFX / FOR UNITY
Make the invisible unforgettable.

INSIDE THE PACKAGE
A shield and impact shader for meshes and collisions. Create reactive energy barriers around your game objects.
A CLOSER LOOK
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Promotional imagery. See package contents and exclusions below.
BEFORE YOU BEGIN
Package reference: v2.41, Asset Store information captured September 20, 2026. Check the current listing for updates, pricing and supported versions. External demos may reflect an earlier package version.
Get Force Field ↗QUESTIONS, ANSWERED
Setup, package contents and the details that help you get started.
Force Field supports Built-in (Standard) and URP.
Use the collision or raycast result to locate the Forcefield component on the shield and pass the world-space surface impact point to its OnHit method. Follow the example scripts for the method signature in your installed version.
Check the chain from collision detection to the shield component to OnHit. Log the object or collider hit, confirm the component was found, and inspect the world-space impact position. Incorrect layers, a missing component or the wrong hit position can prevent the effect from appearing.
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