Changes in Update 2.4
The upcoming Force Field update is loaded with features that will enhance your experience in various ways. We’re improving the overall Shield system, allowing you to make it easier to apply to a complex surface, such as Ships meshes cluttered with the details by utilizing the built-in Unity’s UV1 unwrapping. We’re changing the example scenes with a brand-new PBR Reactor and Hangar Example along with the new Wasp Interdictor model to explain how you can get back to the MeshCollider and the Rigidbody pipeline. We’re also adding new shader variations including the Edge Fade and Vertex Animation already seen in our Planets what makes Force Field even better in exciting ways.
Wasp Interdictor
PBR Ship Model
Reactor & Hangar
PBR Example Scene
New Shaders
Edge Fade and Vertex Animation
MeshCollider Fix
Works with RigidBody
Autounwrap
UV1 Shader for Complex Shields
Launch into the battle
Harden your shields and see it in action.
Requirements: Internet Explorer, Firefox, Safari, Opera with the Unity Plugin installed
Extensive Features
- New model: Wasp Interdictor
- New scene: Reactor and Hangar
- Multiple contacts and collisions perform on any surface.
- Full control over impacts points and shield visuals.
- Shader options for colors, masks, static field, edge fading, and vertex animation.
- Counting 15 premium sounds and several particles hits.
- UV1 Shader to go along with the built-in unwrapping.
- Outstanding performance on many platforms: DirectX 9/11, OpenGL, Mobile.
- Seven example scenes will get you started in no time.
- … and more