Tools / FOR UNITY
Camera Tool
Find a different perspective.

INSIDE THE PACKAGE
Built for your
next creation.
Control game cameras directly from an editor viewport. Link game and editor cameras to simplify scene composition.
Find the shot faster
- Navigate game and editor cameras from any viewport.
- Link game and editor cameras with a key press.
- Use your preferred activation hotkey and save / restore the camera origin.
Work across views
- Separate position and rotation settings for two game cameras.
- Multiple Scene views, including a four-way split layout.
- Orthographic camera support, with movement available while the editor is playing or stopped.
A CLOSER LOOK
See it in detail.
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Promotional imagery. See package contents and exclusions below.
BEFORE YOU BEGIN
A good fit
for your project.
Compatibility & setup
- Script-only editor utility, independent of the rendering pipeline. Suitable for Built-in, URP and HDRP projects.
Package reference: v1.1, Asset Store information captured September 20, 2026. Check the current listing for updates, pricing and supported versions. External demos may reflect an earlier package version.
Get Camera Tool ↗QUESTIONS, ANSWERED
A little clarity.
Before you create.
Setup, package contents and the details that help you get started.
Does Camera Tool depend on Built-in, URP or HDRP?
No. It is a script-only editor utility and is independent of the rendering pipeline.
Can I use it without entering Play mode?
Yes. Camera movement works while the editor is playing or stopped. Game and editor cameras can be linked with a key press.
Does it support orthographic cameras and multiple views?
Yes. The listing includes orthographic mode, multiple Scene views and two game cameras with separate position and rotation settings.
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